[Update] Pre-0.5.0

Using wordpress for the blog content instead of hardcoded markdown. Still all static content in the end, but this makes things easier for me. Also I’m still assuming I’m just talking to myself here ๐ŸŒ

Recording old updates here for posterity…

๐ŸŒŽ 0.4.0 (1/31/25)

  • removing the navbar from the web page, which means this site wont be accessible either i guess? gonna spin up a new website for squidbeak studios instead for this content. but still wanna record all the deployment version and what i’m updating
  • big change to replace all of the english strings previously rendered with bitmap text to be div elements and text rendered by the browser itself, so it’s easier to control and lets me localize strings to other languages. which does present a new unfortunate side effect that i cant overlay multiple modals that contain text since all the dom elements are on top of the game itself, and the modal backgrounds are still images inside the game. but i dont do overlaid modals currently anyways so its fine
  • increased the game height because it looks goofy in the native app with such big header and footers. this definitely feels better, but will need to test it out and make sure everything still feels fine. luckily most things relied on “GridY” instead of a hardcoded y value so good on me for setting it up that way i guess
  • and of course the big update… chinese localization woohooo now the fam can enjoy it more

๐Ÿ† 0.3.0 (1/29/25)

  • added leaderboards for normal and classic modes
  • better game over screens
  • more dom elements for texts, eventually wanna switch over every bitmap text to a dom element so i can localize all strings
  • gameplay tweaks
  • half-fixed a bug where audio stops after backgrounding the tab

โ˜•๏ธ 0.2.0 (1/24/25)

  • just chuggin along. think it’s getting close to being a “complete” version of the game
  • more variety of spawn patterns
  • added potion power ups that spawn bombs after it, which transform into coins/gems matching the potion’s color
  • changed mushrooms to spawn bombs in the shape of words after it
  • more skins for normal and custom modes
  • custom mode improvements and more validation logic on inputs

๐Ÿงณ 0.1.0 (1/21/25)

  • tweaking how things are spawned
  • new skins for collecting items
  • added extra heart item that has a posibility to appear when player has 1 life remaining
  • high score indicator
  • custom mode improvements and some validation logic on custom mode inputs
  • fix some issues with google indexing
  • gonna start numbering versions by major/minor version (x.y.?) and won’t call out changes in patch versions (?.?.x)

๐Ÿ”ง 0.0.2 (1/14/25)

  • navbar for web version to include more content on page. originally i wanted it to be a simple, single page but still need somewhere to put misc content like this and the privacy policy. and i need the content to get ads on the game
  • fleshing out the custom mode stuff. it’s still not very straightforward, like you need to manually create the json that describes where all the items should go, but will work towards making it easier. like a drag n drop gui or something that spits out the corresponding json

๐ŸŽ‰ 0.0.1 (12/31/24)

  • first version of yappy bird is up ๐ŸŽ‰๐ŸŽ‰๐ŸŽ‰
  • basic version of game to collect some early feedback. lots of improvements incoming…