The optional maxLives level option defines how many lives a player should start with, which is also the maximum amount of lives the player can have even after collecting “extra heart” power-ups.
{
"opts": {
"maxLives": 1, 2, or 3
}
}
Values #
options: 1, 2, 3
Example Level JSON #
maxLives = 1 #
Game ends immediately after colliding with a bomb
{
"items": [
{
"type": "chunk",
"data": {
"0": [ {"key": "b", "gridY": 90} ]
}
}
],
"opts": {
"endPadding": 4,
"repeat" : -1,
"maxLives" : 1
}
}
maxLives = 3 with hearts #
Extra hearts do not add more lives past the maximum
{
"items": [
{
"type": "chunk",
"data": {
"0": [ {"key": "h", "gridY": 98} ]
}
}
],
"opts": {
"endPadding": 20,
"repeat" : -1,
"maxLives" : 3
}
}