Creates one of the predefined preset group of spawnable objects without having to manually place each object.
{
"items": [
{
"type": "preset",
...preset options
},
...more "chunk"s or "preset"s
]
}
For example, to spawn a long “coin wave”, we wouldn’t want to manually calculate the appropriate position for each coin – instead, we can use the “coin wave” preset with some configuration to define how tall and wide the wave should be, and the the game will take care of the rest.
See the Presets documentation for which presets can be spawned.
Available presets will continue to be added over time. Check back for the latest types!