App store!

It’s finally happening! After a months-long struggle with the iOS app store and a ton of back and forth, Lil Yappy was finally approved and live in the app store. It took meeting with a member of the App Review team in a zoom call and discussing it directly to finally get it through. The team member was very gracious, and I’m a bit more understanding towards them now… they’ve reviewed thousands of similar apps and at a high frequency, so the reviewers may miss things and things slip through the cracks.
Anyways, just happy it’s over with and validated that my game is original enough to live in the app store. 🎉🎉🎉
Links to the mobile app are on the home page.
Challenges

In my effort to differentiate this game from other “Flappy Bird” type games, I switched up the gameplay pretty significantly to be based around completing mini challenges. Completing a challenge gives the player a reward item (like the mushroom, potions, etc) and failing a challenge subtracts 1 life. Bombs don’t subtract lives anymore, they just stun the player for 3 seconds which makes it harder to complete challenges and collect rewards.
Overall I’m very happy with this change, imo it does make the game feel pretty different than other “flappy” like games.
wait so now what 👀
I’m proud of the state that the game’s in but it still feels kinda half baked. There’s a lot more work to do on this game…
- The XP system is just sort of “there”, I think there’s more things I can do with it.
- I still need to push on my marketing ideas, and will probably focus on that now.
- Monetization… I know I gotta add monetization eventually (ads?) but don’t want it to turn people off from trying the game initially while it’s still trying to find an audience
- I also scrapped the “custom mode” entirely (for now?) because it got low interactions in the testing phase, and frankly I don’t expect anyone wants construct a messy JSON to create their own levels when there’s no incentive to.
after months of grinding on this game, I also wanna try some other things, so I’ll be working on a different game at the same time. it feels good to get this one out there, I’ve built a lot of reusable components that I can use to make future games, if i decide to stick with using Phaser. which now I kinda wish i used unity instead cause man phaser can be such a pain in the ass. like all my text elements are just div elements cause i wanted more control over the text’s positioning and rendering but that also means they always render above the game canvas so i can’t put text under a game sprite for example. anyways.